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| Tournament
Rules of the
5th Carcassonne World Championships |
| The tournament
is played with the Swiss system using the Buchholz-method (or Solkoff)
as a tiebreaker (the lowest result of a opponent is discarded) in a starting
preelimination phase. The preelimination is a 6 – round tournament at two
player tables.
After these six rounds the best four players play a semi-final game (place 1 vs. place 4 and place 2 vs. place 3). The starting player is the player with the better results in the preelimation. In the unlikely case of a draw/tie in this game the player ranked higher in the preelimination moves on to the final. The two winners of the semifinal play out
the World Champion in a final duel. The starting player in these finals
is the player with the better position in the preelimination. If there
is a tie, then a second game will be played with the second player as starting
player. If there is a tie even after 2 final games (which is extremely
unlikely), then the player with the better result in the preelimination
wins.
For all games just the standard Carcassonne box is used. Explanation Swiss system:
If there are still ties, then the difference of victory points over all six games will be summed up and used as tie-breaker. The schedule for the first round will be determined by drawing lots. After that the schedule will be determined by the current ranking, where the players ranked 1 and 2, 3 and 4, 5 and 6 and so on will compete against each other. In addition to that we will take care that players do not have to play against each other twice (if possible). Then the next suitable player in the ranking will be determined (this actually will be done by a software solution). In every game the starting player is the player that has started fewer times. In case of ties the player placed at position one in a game by the software is the starting player. In all games chess-clocks will be used.
Each player gets 15 minutes for his own game - if he uses up all his time,
then the player loses.
Tiles are set finally as soon as a player lets them go - players are not allowed to change their decision of placement of tiles (and of course meeples) after they let them go. Rules of the Carcassonne Games - Explanations: All games are played only with the basic Carcassonne game, with the following rule variations: Cities with two tiles give four points (not two). The Farmers value is calculated like this:
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