Rules 2016

11th Carcassonne World Championships
Tournament Rules 
The tournament uses the Swiss system, applying the Buchholz-method (or Solkoff) as a tiebreaker (the lowest result of a opponent is discarded) in a starting preelimination phase. The preelimination is a 6 – round tournament at two player tables.

After these six rounds the best four players play a semi-final game (place 1 vs. place 4 and place 2 vs. place 3). The starting player is the player with the better results in the preelimation. In the unlikely case of a draw/tie in this game the player ranked higher in the preelimination moves on to the final.

The two winners of the semifinal play out the World Champion in a final duel. The starting player in these finals is the player with the better position in the preelimination. If the game ends with a tie (which is extremely unlikely), then the player with the better result in the preelimination wins. The same is done with the losing players of the semifinals – they play out which player will take place 3.

For all games just the standard Carcassonne box is used.

Explanation Swiss system:
In the preelimination games the number of victories will be counted. We will use the Buchholz (Solkoff) method to resolve ties. This means that for every player the number of victories of his opponents will be summed up. For this the result of the weakest opponent will be discarded.

If there are still ties, then the difference of victory points over all six games will be summed up and used as tie-breaker. 

The schedule for the first round will be determined by drawing lots. 

After that the schedule will be determined by the current ranking, where the players ranked 1 and 2, 3 and 4, 5 and 6 and so on will compete against each other. In addition to that we will take care that players do not have to play against each other twice (if possible). Then the next suitable player in the ranking will be determined (this actually will be done by a software solution).

In every game the starting player is the player that has started fewer times. In case of ties the player placed at position one in a game by the software is the starting player.

In all games chess-clocks will be used. Each player gets 15 minutes for his own game - if he uses up all his time, then the player loses.
The player activates the other players clock as soon as he finished his move - this means AFTER he calculated his points.

Tiles are set finally as soon as a player lets them go - players are not allowed to change their decision of placement of tiles (and of course meeples) after they let them go.

Rules of the Carcassonne Games - Explanations:

All games are played only with the basic Carcassonne game (new edition), with the following rule variations:

Cities with two tiles give four points (not two).

The Farmers will be used. The Farmers value is calculated like this:
For every meadow the number of farmers is calculated and a player with the most farmers receives 3 points for every city at that meadow. Note that every player can get the points for one city in this manner more then one time! 

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